Cross fertilization is an essential tool to chase innovation and generate creativity. The exchange of ideas or concepts among different fields surely creates mutual benefits. Starting from gamification and eco-driving style as its foundation pillars, GamECAR looks at similar or complementary projects to boost its progress. From the combination and enhancement of differences we can keep our minds open and feed our curiosity.
InLife games enhance education in different learning environments integrating real - live player’s behaviours into the game.In particular, the InLife project aims at producing, testing and validating two serious games (ICEBERG and AKSION) in four European pilots, specifically for environmental education and social inclusion purposes. Teachers, parents and educators can use InLife platform to boost the student learning process and to motivate sustainable actions with a real and rewarding effect.InLife framework supports developers communities and is suited to promote active learning regarding environmental awareness, sustainable consumption, social inclusion and special education and other IoT enhanced areas.
GAIA will create an innovative ICT ecosystem, including web-based, mobile, social and sensing elements, specifically tailored for school environments, taking into account both the users (i.e., faculty, staff, students and eventually parents through their children) and the buildings (i.e., schools, universities, homes) to motivate and support citizens’ behavioral change to achieve greater energy efficiency. This project aims to promote positive behavioural changes within communities regarding energy consumption/awareness. The activities will consist of the gamification of real-time, IoT-enhanced energy consumption metrics in trial schools located in Italy, Greece and Sweden.
April 27th-29th, 2018
February 26th-28th, 2018